Magical abilities in humans begin around puberty, and therefor are mandatory checked between the ages of 10 and 16. It is not unheard of, though very rare, for such abilities to manifest before such time and such occurrences are dealt with accordingly. For this segment, we will be covering a brief overview of the mark of all magus, as well as why Molir was needed in the first place.
Why Molir Was/Is Needed
Magic can be dangerous. In fact, it can be very very dangerous. Sure, there’s the benefit of heating a cup of tea with no fire, causing a ship to fly, or bending a broken bone. There’s also the ever impending threat of another war and of those who would use their gift to do harm. Yeah, sure we have the occasional missing limb or exploded kitchen, but we could have seas boiling and the very planet rocked to it’s core. Talking the end of the world here. Strong magic had only been around a short time before the Mage War began, and by the end, nearly all was lost. For it’s own survival, those few who were left decided not to get rid of those with magical ability completely, but to keep them in check — and in tight control.
They have each individual who has tested to even carry the mark (genetics) of magical ability tagged permanently. For these people, the ‘University’ of Molir can see everywhere you are at every minute. They know if you’ve cast anything wrong, what you’re strongest attributes are. They, perhaps, know more about you that you do yourself. I should like to note that this devise is not to… micromanage character/players, but to offer them more challenge. There are ways to get away from the eyes of Molir if the time comes.
After any child is tested positive, they are sent to the Island of Molir. Often their families already live there or, if not, are offered to join them. As soon as the text is positive, the child is kept near their guard until reaching the island and the whole time on the island until they receive their mark.
The ceremony is very quick and very painful. I haven’t exactly dreamed up the specifics other than it uses some remnants from Mage War, and is excruciating. Pain going into you and nearly every cell screaming in pain as you can feel it flow through you. Often, some sort of sedative is added as well to help. After examination, the individual has a mark on their upper left arm in which the appearance varies by the individual. Imagine arcane symbols, tribal markings, some language no one can understand. It changes with you reflecting a part of who and what you are in away few (or none) can understand.